
Game Design & Research: NutriQuest
I designed and developed a videogame, NutriQuest, to promote mindful and intuitive eating. I held multiple roles on this project: a graphic designer and illustrator for visual assets of the game, a research assistant for data collection and qualitative analysis, and an author for multiple scholarly writing pieces.
Accepted Proposals
Kim, C., Park, S. Y., Cardenas, K., & Karabatman, H. A. (2025, April). Assessing the Player Experience of a Serious Game for Mindful and Intuitive Eating. Korean-American Educational Research Association (KAERA), Denver, CO, U.S.A. (in-person)
​
Kim, C., Park, S., Cardenas, K., & May, C. (2024, October). NutriQuest- Designing and Developing a Game to Promote Healthy Eating Habits. Association for Educational Communications and Technology (AECT). Kansas City, U.S.A. (virtual)
​
Cardenas, K., May, C., Kim, C., & Park, S. (2024, April). Designing and Developing a Game-based Learning Experience for Healthier Eating. Undergraduate Research Opportunity Program Symposium, Tallahassee, U.S.A. (in-person)
​
Kim, C., Park, S., Cardenas, K., & May, C. (2024, March). Designing and Developing a Game for Healthy Eating Habits. ISLT@50 Conference, Tallahassee, U.S.A. (in-person)
​
Kim, C., Park, S., Cardenas, K., & Karabatman, H. A. (in preparation, but soon to be under review). Piloting NutriQuest: A Game for Promoting Healthy Eating Habits. Simulation & Gaming.
Illustratrations
Maintaining the pixelated art style of the game, all illustrations were designed using Pixilart and Canva.









































Start Screen

Ending Screen

Bedroom

Kitchen

Dining Room

Living Room